Samsung had the most AR/VR headset sales in the second quarter of 2017, followed by Sony, Facebook, TCL and HTC. Other vendors represent 27.9% of the . . .
Enterprise 5G plans are most definitive in the retail industry. But 5G apps will take root first on the consumer side. This indicates a “severe discord” . . .
U.S. entertainment-media revenues are forecast to increase an average of 3.6% annually amid broad industry changes including a shift from . . .
IDC’s AR-VR headsets forecast calls for virtual reality headsets to comprise 98% of the market, while augmented reality headsets will…
Intel and Ericson partner on a Verizon 5G Indianapolis 500 demo involving a nearby home, demonstrating the possibilities of 5G and virtual reality.
VR awareness has risen sharply in a shot amount of time, thanks in large part to a major push over the holiday season. Attitudes about VR are also…
U.S. Consumer technology revenue forecast calls for strong growth in the smart home, digital assistants, 4K TVs,virtual reality, drones, wearables and . . .
IoT device penetration is strong, considering that smart TVs, connected cars, fitness trackers and other products are IoT devices, according to IAB.
Half of people who try virtual reality say they intend to buy a VR headset but most of them don’t.
Black Friday consumer tech sales are expected to jump 10% in 2016 compared to 2015. The most popular items will be televisions, laptops and smartphones.
A survey about attitudes toward IoT and VR/AR found that businesses and consumers have different ideas about the risks of Internet of Things and virtual . . .
68% of consumers have high-tech holiday gift purchase plans, according to Consumer Technology Association research. Headphones will be the most popular item
A virtual reality headset penetration forecast from IHS Markit calls for a bifurcation between lower-cost smartphone-based offerings and higher-end products
The Google Pixel smartphone aims to differentiate itself by leveraging Google’s storage and search resources. Verizon will have an exclusive on the devices
Parks Associates virtual reality forecast found that 8% of Millennials are very familiar with augmented reality such as Pokemon Go, compared with 3% of Gen
Hardware, software, and services revenue will fuel explosive augmented and virtual reality market growth, reaching over $120 billion by 2020 according to …
A virtual reality headset forecast from Strategy Analytics sees three companies dominating the market from a revenue perspective. But on a unit basis . . .