Verizon 5G Indianapolis 500 Demo to Support Live VR Stream

A Verizon 5G Indianapolis 500 demo will test delivery of next-generation 5G wireless broadband technology in a home situated “in the shadow” of the Indianapolis Motor Speedway. Supporting the demo will be Ericsson and Intel. The project partners will use a home network gateway based...Learn More

VR Awareness Rises Sharply, Attitudes Improve Amidst Holiday Season Promotional Efforts

Virtual reality (VR) headsets were a focal point for holiday season shoppers as consumer electronics (CE) industry participants introduced a variety of new offerings. VR awareness has increased substantially, giving ReportLinker the chance to survey consumers regarding their experiences and perceptions of VR headsets and...Learn More

CTA: U.S. Consumer Technology Revenue Forecast to Hit $292 Billion for 2017

The market for high-tech consumer products will reach new heights this year, driven by accelerating adoption of connected IoT devices in homes, businesses and vehicles, as well as other emerging tech, such as digital assistants, augmented/virtual reality (AR/VR) devices, 4K UHD TVs, drones and wearables,...Learn More

Report: IoT Device Penetration Reaches 62% of Americans

Just over 6 in 10 Americans (62%) own at least one IoT device, be it a connected/smart TV, car, fitness tracker, home control system, Internet-enabled voice command assistant, smart wearable device or VR headset, according to IoT device penetration research from the IAB (Interactive Advertising...Learn More

Parks: Just 15 Percent of Those Who Said They Intend to Buy a VR Headset Actually Do

Half of the people who try a virtual reality (VR) headset say they intend to buy a VR headset. But just 15 percent actually do, according to new market research from Parks Associates. Retailers and manufacturers would do well to expand public outreach and demos...Learn More

CTA Foresees Record Breaking Black Friday Consumer Tech Sales

Researchers at the Consumer Technology Association (CTA) foresee a record-breaking Black Friday consumer tech sales. The number of Americans saying they intend to buy tech products from the Monday before Thanksgiving through Cyber Monday (Nov. 21-28) jumped 10 percentage points from last year’s level, according...Learn More

Attitudes Toward IoT, Virtual Reality: Do Rewards Outweigh Risk?

Businesses and employee-consumers are trying to determine if and how they might benefit from augmented and virtual reality (AR/VR) and the Internet of Things (IoT) — and their assessments are a mixed bag, according to a new survey. The survey about attitudes toward IoT and...Learn More

CTA: Record 170 Million Have High-Tech Holiday Gift Purchase Plans

Consumer electronics (CE) have consistently numbered among the most popular holiday gifts, and that’s expected to be the case this holiday shopping season as well. A record high number of U.S. consumers – 68%, or about 170 million people – intend to buy technology gifts...Learn More

Virtual Reality Headset Penetration to Reach 81 Million by 2020

Consumers will be buying a lot more virtual reality headsets (VR) in coming years as smartphone and high-tech vendors launch aggressive promotional campaigns, according to a new virtual reality headset penetration forecast from IHS Markit. VR headset use will surge from 4 million in 2015...Learn More

Google Pixel Smartphone, Google Home, Google WiFi Avoid “Me Too”-ism

Google has avoided a “me too” approach with a range of new products announced yesterday – including the Google Pixel smartphone, a voice assistant for home control known as Google Home, a WiFi system that will carry the Google WiFi name and a Daydream View...Learn More

Virtual Reality Forecast: 8% of Millennials Plan to Buy Headsets This Year

Young adult Millennials have been the primary early adopters of new connected consumer electronics (CE) products and service, and that’s the case when it comes to virtual and augmented reality (AR/VR), according to a new virtual reality forecast from Parks Associates. In producing ¨Connected CE,...Learn More

IDC: Augmented and Virtual Reality Market Growth Set to Explode

IDC sees augmented and virtual reality market growth (AR/VR) expanding enormously out to 2020. According to the IDC Worldwide Semiannual Augmented and Virtual Reality Spending Guide, global AR/VR revenues will grow at a 181.3 percent CAGR from 2015-2020 as revenues increase from $5.2 billion this...Learn More

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