A video demographics report from the Entertainment Software Association found that nearly half of the 93% of American households that own smartphones use them to play games. A wide range of . . .

Familiarity with virtual reality (VR) remained at approximately one quarter of U.S. broadband households from 2017 to 2018, according to VR adoption research. Gamers are most likely to . . .

Through an AT&T Magic Leap deal, consumers in three cities will be able to put on a Magic Leap wearable computer and interact with…

Limelight research finds gaming popularity is rising sharply, up 20% in a single year. A new streaming gaming service from Google, Stadia, may help accelerate the trend.


There were 210 million TV devices connected to the internet in the U.S. in 2017, according to a connected TV device forecast from NPD Group. Consumers who purchased first-generation connected TVs are now . . .
