We’ve been following OnLive, the broadband on-demand gaming service for some time now. Think of them as a VOD service, but for games. They like to call it ‘cloud gaming.’ Users access video games from the cloud, on-demand from a TV, PC, or tablet (in lieu of an Xbox or Playstation), and don’t need the physical game disc to play. We look at it as a great example of a broadband app for the home.

They just recently celebrated their first birthday, and announced a slew of accolades. The one that caught my eye was OnLive integration with Facebook. With the new Facebook tools, OnLive users can brag to their friends (via a video) and now have one click access on a Facebook wall to play a game with friends, or be a ‘virtual’ spectator of an ongoing game. Pretty cool, that is, if you’re into that type of thing.

Gamers need to be within 1,000 miles of an OnLive server and need a minimum 3 Mb/s broadband connection (they recommend 5 Mb/s) to play. They have multiple pay plans, including a $10/month subscription for unlimited play of up to 50 different game titles.

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As I’ve mentioned before, I’m not sold yet on the OnLive model. They are still very young (they did get a $40 million investment from HTC though), with a lot to prove. But they are illustrative of the growing availability of cloud based broadband apps for the home – a trend worth watching.

 

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