AT&T is testing augmented and virtual reality (AR/VR) in a project at the company’s edge computing test zone. AT&T aims to use edge computing to support low-latency data processing for VR and AR. While VR focuses on synthetic three-dimensional worlds, AT&T augmented reality efforts could support real-world applications such as smart cities by giving designers and planners the ability to easily visualize hidden infrastructure such as sewers or wiring in three dimensions.

AT&T is working with VR/AR developer GridRaster on the test project, which will be conducted in a test zone at the AT&T Foundry in Palo Alto, Calif. Edge computing is expected to play an important role in supporting AR/VR by augmenting the computing power of mobile devices supporting AR/VR applications. To minimize latency, the computing facilities will need to be located near the network edge.

“By removing the processing power to the cloud, and removing the physical distance between your device and the data center, mobile experiences will be dramatically enhanced,” explained GridRaster CEO and Founder Rishi Ranjan in a press release. “The software behind this edge computing test zone will help us get there, faster.”

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GridRaster’s role in the test is to provide the underlying compute and network stack to support AR/VR.

AT&T Augmented Reality
While augmented and virtual reality are often mentioned in the same breath and the AR/VR acronym is a common one, readers likely are more familiar with VR, having seen it promoted in a range of consumer applications. Augmented reality is more of a business application, as former “Mythbuster” Grant Imahara explains in a YouTube video from electronic components distributor Mouser.

5G networks designed to support low latency, in combination with edge computing resources, could give VR and AR a boost. Other applications requiring low latency, such as the connected car, also could benefit from the combination of low-latency 5G networks and edge computing.

Opportunities such as these are driving AT&T’s edge computing strategy. The company sees its existing telecom central offices as potentially playing a valuable role in supporting this vision because, unlike many traditional data centers, those offices are located at the network edge.

The AR/VR project with GridRaster is the first that has used AT&T’s edge computing test zone but the company hopes to test more applications that could use edge computing in the facility.

In a related move aimed at furthering edge computing efforts, AT&T today contributed code designed for carrier-scale edge computing applications to a new Linux Foundation open source project dubbed Akraino. The goal of the Akraino project is to create an open source software stack to support high-availability cloud services optimized for edge computing.

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2 thoughts on “AT&T Virtual and Augmented Reality Project Taps Edge Computing

  1. Augmented Reality (AR) is real world combined with virtual world, but less immersive. By definition, AR is an overlay of computer-generated content on the real world. Now what do I mean by ‘Overlay’. With Augmented Reality, you create some virtual content (termed as AR objects) and you add that to the real world environment by using some device. To enable an AR experience you view it through some AR supported device like AR supported smartphones, glasses etc. This adding of AR objects is called overlaying virtual content onto reality.

    Read more: http://appyspot.com/extended-reality-ar-vr-mr-all

  2. At AT&T SHAPE in Los Angeles, cyber illusionist Marco Tempest demonstrated how magic and AR can merge to create fascinating tricks at his talk on “Inventing the Impossible.” He also shares his thoughts on collaboration, technology, and the role the magician plays in foretelling the future.

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