Fios Teams With Xbox To Give Customers the Best Internet With the Best Games

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April 5, 2018 –When it comes to gaming, there are lots of factors that can mean the difference between winning and losing. More and more, gamers recognize that a strong high speed Internet connection is one of the most, if not the most, important factors in...Learn More

Game Spending: Mobile Far Outpaces Console, PC, Handheld Combined

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Direct spending on mobile games exceeded the combined spending total on home console, PC/Mac, and handheld console games by more than one third in 2017, up from a single-digit margin by the same measure in 2016, according to a new report from App Annie and...Learn More

CTA: AR/VR Headset Sales Approaching 5 Million Units, Generating $1.2 Billion

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Augmented reality (AR) and virtual reality (VR) technologies are expected to see record growth this year, according to the Consumer Technology Association (CTA). The forthcoming U.S. Consumer Technology Sales and Forecasts report from CTA projects AR/VR headset sales (including eyewear) eyewear will sell 4.9 million units in...Learn More

App Economy Job Creation Report: 110,00 New Jobs in Two Years

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Some 110,000 new software application development jobs were created across the App Economy ecosystem in the U.S. from May 2014 through May 2016, according to the U.S. Bureau of Labor Statistics, and reported in a new app economy job creation study from ACT – The App...Learn More

OECD: Counterfeit Mobile Phones on the Rise, Now 20% of Total

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Music and video content aren’t the only types of digital consumer products subject to piracy. Increasing numbers of counterfeit mobile phones and video games also are being found. Nearly one in five mobile phones and one in four video game consoles shipped internationally are fake,...Learn More

Flurry: Time Spent On Mobile Apps Jumped 69% in 2016

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Moble app use continued on a growth path in 2016, and smartphone users spent a lot more time using them, according to the latest market data from Yahoo’s Flurry. Usage of individual apps increased an average 11 percent year-over-year in 2016, while the time spent...Learn More

VR Awareness Rises Sharply, Attitudes Improve Amidst Holiday Season Promotional Efforts

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Virtual reality (VR) headsets were a focal point for holiday season shoppers as consumer electronics (CE) industry participants introduced a variety of new offerings. VR awareness has increased substantially, giving ReportLinker the chance to survey consumers regarding their experiences and perceptions of VR headsets and...Learn More

Digital Gaming Research Finds Heavy Smartphone Video Gaming Usage

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Nearly 8 in 10 U.S. consumers (78%) use smartphones to play video games, recent digital gaming research results revealed. Nearly 7 in 10 (68%) use tablets to read ebooks, according to a market research survey from PayPal and SuperData Research. Tablets ranked second and laptops...Learn More

Virtual Reality Headset Penetration to Reach 81 Million by 2020

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Consumers will be buying a lot more virtual reality headsets (VR) in coming years as smartphone and high-tech vendors launch aggressive promotional campaigns, according to a new virtual reality headset penetration forecast from IHS Markit. VR headset use will surge from 4 million in 2015...Learn More

Parks: Internet-Connected Entertainment Devices Now in Close to 75% of U.S. Homes

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Internet-connected entertainment devices rose 11% since 2015, according to new market data from Parks Associates. The number of U.S. broadband households that make use of at least one Internet-connected in-home entertainment device has risen to 73% over that time period, Parks said. Whether it’s smart...Learn More

Virtual Reality Forecast: 8% of Millennials Plan to Buy Headsets This Year

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Young adult Millennials have been the primary early adopters of new connected consumer electronics (CE) products and service, and that’s the case when it comes to virtual and augmented reality (AR/VR), according to a new virtual reality forecast from Parks Associates. In producing ¨Connected CE,...Learn More

Report Finds Roku with Biggest OTT Video Set Top Box Market Share

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Set-top boxes from the likes of Apple, Google and Roku are the fourth-most popular means of streaming OTT video in homes, according to OTT video set top box market share research from comScore. The OTT STBs ranked behind the ¨Big 3¨ – desktops, smartphones and...Learn More

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