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	<title>Comments on: Slingbox Meets XBox &#8211; Placeshifting for Video Games?</title>
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	<link>http://www.telecompetitor.com/slingbox-meets-xbox-placeshifting-for-video-games/</link>
	<description>Providing insight, analysis, and commentary on the evolving telecom competitive landscape</description>
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		<title>By: qthrul</title>
		<link>http://www.telecompetitor.com/slingbox-meets-xbox-placeshifting-for-video-games/comment-page-1/#comment-9886</link>
		<dc:creator>qthrul</dc:creator>
		<pubDate>Wed, 03 Mar 2010 04:53:33 +0000</pubDate>
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		<description>Sandeep, 
 
That&#039;s a great question.  One would expect this to be a part of a strategy for Spawn but I&#039;ve not confirmed this with anyone from their team.  Let&#039;s hope they stop by here and tell us! ;-) 
 
On the other hand, if you consider the console market and the explosion of controllers there are already more dongles, boxes, and peripherals being added per console as it is -- with very few being compatible across consoles and patent activity to potentially stifle this practice: 
 
&lt;a href=&quot;http://gorumors.com/playstation-universal-game-controller/275628&quot; target=&quot;_blank&quot;&gt;http://gorumors.com/playstation-universal-game-co...&lt;/a&gt; 
 
-Jay </description>
		<content:encoded><![CDATA[<p>Sandeep, </p>
<p>That&#039;s a great question.  One would expect this to be a part of a strategy for Spawn but I&#039;ve not confirmed this with anyone from their team.  Let&#039;s hope they stop by here and tell us! <img src='http://www.telecompetitor.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  </p>
<p>On the other hand, if you consider the console market and the explosion of controllers there are already more dongles, boxes, and peripherals being added per console as it is &#8212; with very few being compatible across consoles and patent activity to potentially stifle this practice: </p>
<p><a href="http://gorumors.com/playstation-universal-game-controller/275628" target="_blank"></a><a href="http://gorumors.com/playstation-universal-game-co.." rel="nofollow">http://gorumors.com/playstation-universal-game-co..</a>. </p>
<p>-Jay</p>
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		<title>By: Sandeep</title>
		<link>http://www.telecompetitor.com/slingbox-meets-xbox-placeshifting-for-video-games/comment-page-1/#comment-9884</link>
		<dc:creator>Sandeep</dc:creator>
		<pubDate>Tue, 02 Mar 2010 21:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.telecompetitor.com/?p=3646#comment-9884</guid>
		<description>Wouldn&#039;t it make more sense for Spawn to try to license this technology to the consoles. Adding yet another box to the already cluttered entertainment center limits this impact to ISPs I believe. Now if that technolgy were to somehow become native in the console, we&#039;re talking an entirely different impact. </description>
		<content:encoded><![CDATA[<p>Wouldn&#039;t it make more sense for Spawn to try to license this technology to the consoles. Adding yet another box to the already cluttered entertainment center limits this impact to ISPs I believe. Now if that technolgy were to somehow become native in the console, we&#039;re talking an entirely different impact.</p>
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		<title>By: Bill S.</title>
		<link>http://www.telecompetitor.com/slingbox-meets-xbox-placeshifting-for-video-games/comment-page-1/#comment-9861</link>
		<dc:creator>Bill S.</dc:creator>
		<pubDate>Mon, 01 Mar 2010 23:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.telecompetitor.com/?p=3646#comment-9861</guid>
		<description>Not sure if this is available yet, but we definitely see an impact from gamers on upstream bandwidth. We&#039;ve gotten a few calls about performance on upstream. We&#039;re currently doing a FTTH build and are considering a &quot;gaming tier&#039; with higher upstream bandwidth. </description>
		<content:encoded><![CDATA[<p>Not sure if this is available yet, but we definitely see an impact from gamers on upstream bandwidth. We&#39;ve gotten a few calls about performance on upstream. We&#39;re currently doing a FTTH build and are considering a &quot;gaming tier&#39; with higher upstream bandwidth.</p>
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		<title>By: qthrul</title>
		<link>http://www.telecompetitor.com/slingbox-meets-xbox-placeshifting-for-video-games/comment-page-1/#comment-9863</link>
		<dc:creator>qthrul</dc:creator>
		<pubDate>Mon, 01 Mar 2010 19:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.telecompetitor.com/?p=3646#comment-9863</guid>
		<description>I don&#039;t know about you Bill but my gaming days peaked with Donkey Kong and PacMan. :) 
 
The upstream take is where I see the greatest impact.  The secondary impact will be on calls to help desks at the ISP.  The third impact will be from any future development around peer to peer playback between subscriber sites i.e. playing the game on the other side of town but within the service provider network where there is lower latency than in crossing peer transits for upstream to another ISP. 
 
As for availability, it is available and already generating questions from the ISP side in markets both metro and rural.  Presently, Spawn Labs devices are only selling via their own website at &lt;a href=&quot;http://www.spawnlabs.com/buy/&quot; target=&quot;_blank&quot;&gt;http://www.spawnlabs.com/buy/&lt;/a&gt; 
 
I&#039;d assume Spawn Labs are looking for distribution partners based on the discussions at TechCrunch50 where they provided demos last year.  Best Buy was in the audience so it would make sense if eventually these types of placeshifting devices were selling alongside or near the gaming consoles. 
 
One of the comments I received from a peer with a large ISP background wondered if the AUP/ToS for the smaller rural ISP markets would match up to something being &quot;hosted&quot; out of the house.  It seems like the genie is out of the bottle on that discussion since Slingbox is already out there in full force.  I&#039;d lump this kind of thing in with remote video monitoring like baby cams etc... it&#039;s not like someone is broadcasting to the world (yet) from their home connections. </description>
		<content:encoded><![CDATA[<p>I don&#039;t know about you Bill but my gaming days peaked with Donkey Kong and PacMan. <img src='http://www.telecompetitor.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>The upstream take is where I see the greatest impact.  The secondary impact will be on calls to help desks at the ISP.  The third impact will be from any future development around peer to peer playback between subscriber sites i.e. playing the game on the other side of town but within the service provider network where there is lower latency than in crossing peer transits for upstream to another ISP. </p>
<p>As for availability, it is available and already generating questions from the ISP side in markets both metro and rural.  Presently, Spawn Labs devices are only selling via their own website at <a href="http://www.spawnlabs.com/buy/" target="_blank">http://www.spawnlabs.com/buy/</a> </p>
<p>I&#039;d assume Spawn Labs are looking for distribution partners based on the discussions at TechCrunch50 where they provided demos last year.  Best Buy was in the audience so it would make sense if eventually these types of placeshifting devices were selling alongside or near the gaming consoles. </p>
<p>One of the comments I received from a peer with a large ISP background wondered if the AUP/ToS for the smaller rural ISP markets would match up to something being &quot;hosted&quot; out of the house.  It seems like the genie is out of the bottle on that discussion since Slingbox is already out there in full force.  I&#039;d lump this kind of thing in with remote video monitoring like baby cams etc&#8230; it&#039;s not like someone is broadcasting to the world (yet) from their home connections.</p>
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